Global Metaverse in Gaming Market Forecast to 2030
As part of Emergen Research's Global Metaverse in Gaming Market Research Report, key business details and extensive geographical spread of the Metaverse in Gaming industry have been analyzed. As well as a comprehensive qualitative and quantitative analysis, the study contains crucial statistics about the Metaverse in Gaming market. A detailed forecast is provided until 2030 based on historical data from 2020 and 2021. Also included are profiles of established and emerging players, including business overviews, product portfolios, strategic alliances, and business expansion strategies. The current COVID-19 pandemic is expected to have an effect on the growth of the Metaverse in Gaming industry, primarily as a result of movement restrictions and impact on supply and demand due to lockdowns. In the wake of the COVID-19 pandemic, several sectors of the global market have been affected, and Metaverse in Gaming will likely be among them. Economic slowdown and dynamic changes in demand will further hinder the growth of the sector. The report covers the impact analysis of the COVID-19 pandemic on the overall Metaverse in Gaming industry.
Rapidly rising popularity of play-to-earn games, growing user bases of popular games, and increasing spending in the gaming sector by professional and casual gamers are some key factors expected to drive market growth, Metaverse is a virtual universe that combines digital technologies such as VR, AR, and other technologies such video-conferencing, cryptocurrencies, games, social media, and live-streaming. Metaverse in gaming allows users to engaged in immersive virtual reality and increasing number of companies are focusing on developing digitally immersive platforms to offer enhanced gaming experiences to users. Increasing popularity of play-to-earn games, rapid advancements in AR, VR, and XR technologies, and rising user base in the gaming sector are some key factors expected to drive market revenue growth over the forecast period. Increasing adoption of VR headsets and other hands-free technologies, increasing development of play-to-earn gaming platforms in the metaverse, and rapidly rising investment in metaverse gaming platforms are other factors that can contribute to revenue growth of the market going ahead.
Competitive Terrain:
The global Metaverse in Gaming industry is highly consolidated owing to the presence of renowned companies operating across several international and local segments of the market. These players dominate the industry in terms of their strong geographical reach and a large number of production facilities. The companies are intensely competitive against one another and excel in their individual technological capabilities, as well as product development, innovation, and product pricing strategies.
The leading market contenders listed in the report are:
Roblox Corporation, Tencent Holdings Ltd., Epic Games, Magic Leap, Inc., Facebook, Inc., Lilith Games, Nike, NVIDIA
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Market Segmentations of the Metaverse in Gaming Market
This market is segmented based on Types, Applications, and Regions. The growth of each segment provides accurate forecasts related to production and sales by Types and Applications, in terms of volume and value for the period between 2020 and 2028. This analysis can help readers looking to expand their business by targeting emerging and niche markets. Market share data is given on both global and regional levels. Regions covered in the report are North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Research analysts assess the market positions of the leading competitors and provide competitive analysis for each company. For this study, this report segments the global Metaverse in Gaming market on the basis of product, application, and region:
Segments Covered in this report are:
-
Component Outlook (Revenue, USD Billion; 2018-2028)
- Hardware
- Software
-
Devices Outlook (Revenue, USD Billion; 2018-2028)
- Mobile
- VR Headsets
- PCs
- Gaming Consoles
-
Technology Outlook (Revenue, USD Billion; 2018-2028)
- Non-Fungible Token (NFT)
- Blockchain
- Virtual Reality
- Augmented Reality
- Mixed Reality
- Extended Reality
Regional Outlook of the Metaverse in Gaming Market
The global Metaverse in Gaming market has been categorized into several important geographical regions, including North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. In this section, authors of the report have studied the presence of the global Metaverse in Gaming market across major geographies. Moreover, the estimated market share, market size, revenue contribution, sales network and distribution channel, and other crucial elements of each regional segment have been detailed in the report.
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