Principal game designer Jeremy Feasel told P2Pah that players WoTLK Gold could notice that Blizzard's designers have made some changes and improvements to the Sanctum Of Domination Raid. Particularly, Blizzard created the raid with an eye on providing players with more clarity of the boss space surrounding them.
"We've been working very close with the visual effects team to make sure that we've created custom visuals to fight in raids and they really stand out to the player's visuals" Feasel said. "We're in the process of looking into what we call"noise" from visuals of player classes and covenant visuals, and making sure that these visuals in the raid area don't interfere with the boss abilities. To ensure that there is a good clarity the level."
As for the encounters themselves Feasel said that Blizzard came up with "new novel, interesting and fascinating mechanics," going on to say that there will stories that are woven into the combats.
"The reason for launching 10 bosses to raid is that we have a massive tale to tell here, and we've got a lot of characters we'd like to see inside the Jailer's personal chambers which may be some of our own past characters," he explained. "There's plenty to do there. We have a lot of ideas."
Finally, Feasel said he's excited for the Chains of Domination update to make its way to WoW's public test server so that the team at Blizzard can analyze and collect feedback prior to releasing it for everyone to cheap WoTLK Classic Gold download. There's no confirmation at the moment on when Chains of Domination might hit the PTR or the public servers.