In the book Blood, Sweat, and Pixels The chapter about the diabolical buy cheap Diablo IV Gold launch tells the story of how one Blizzard producer played through the game literally hundreds of hours, before they came across a single piece of legendary loot. When that orange light finally emerged from an enemy, he approached the loot and realized the character he was playing couldn't even use it. The loot system was fundamentally broken that the tension to grind for hours, followed by the relief of actually receiving something of value, was broken.

The issue was later fixed to which you could only get certain loot levels that would work for your specific class, and also the rate at which early game legendary items appeared higher. Therefore, even if the legendary items you were getting weren't breaking the game it was still a feeling that you'd occasionally get a small hit of dopamine and keep your hands on the rope.

In the event that Diablo 4 gets that right and has a similar loot system as Loot2.0 which was introduced in Diablo 3, then we're already concerned about how long we'll need to devote to the game. Diablo 3's failure is the best chance that has ever happened to the series on a continuous basis. If you mix this along with an Immortal controversy, buy Diablo 4 Gold feels like Blizzard has a pretty straightforward roadmap of potholes to avoid to keep it in the good books of it's customers who are the best of its.