Data Bridge Market Research analyses the Arcade Gaming Market was USD 3,840.45 million in 2022 is expected to reach USD 5,476.37million by 2030, and is likely to grow at a CAGR of 5.20% in the forecast period of 2023 to 2030.
Industry Analysis
Over the last few years, there has been immense growth in the participation in arcade gaming activities. In addition, with the transition from console toward mobile, the participation in arcade gaming has surged rapidly. In recent decades, the legal arcade gaming has become a major phenomenon in various countries, including the United States. The fact that over 80% of American adults bet at least once in their lifetime puts the popularity of arcade gaming in the country into perspective. Therefore, the market is estimated to grow rapidly over forecasted period.
In addition to the insights on market scenarios such as market value, growth rate, segmentation, geographical coverage, and major players, the market reports curated by the Data Bridge Market Research also include in-depth expert analysis, geographically represented company-wise production and capacity, network layouts of distributors and partners, detailed and updated price trend analysis and deficit analysis of supply chain and demand.
Arcade games are coin-operated machines that can be found in public venues such as game parlors, amusement arcades and shopping malls. Video games, pinball machines, and electromechanical games are the most common types of arcade games. These games have rising levels of difficulty, which raises the consumer's desire to play the game. These games use a single-screen game perspective, which allows the player to keep their focus on the game and watch the full game.
Global Arcade Gaming Market Scope
The arcade gaming market is segmented on the basis of type, genre, age group, application and distribution channel. The growth amongst these segments will help you analyse meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Type
- Video Games
- Simulation Games
- Mechanical Games
Genre
- Racing
- Shooting
- Sports
- Action
Age Group
- Less 18 years
- 19-35 years
- 36 years and above
Application
- Residential
- Commercial
- Gaming Hubs
Distribution Channel
- Online
- Offline
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Global Arcade Gaming Market Regional Analysis/Insights
The arcade gaming market is segmented on the basis of type, genre, age group, application and distribution channel.
The countries covered in the arcade gaming market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E., Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America
North America dominates the arcade gaming market because of the advancement in technology and innovations in the product along with expanding mobile gaming within the region.
Asia-Pacific on the other hand, is estimated to show lucrative growth during the forecast period of 2022 to 2030 due to the increasing number of arcade competitions along with the growing number of spectators as well as the competitors in the region.
The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as down-stream and up-stream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.
Competitive Landscape and Arcade Gaming Market Share Analysis
The arcade gaming market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the company’s focus related to arcade gaming market.
Some of the major players operating in the arcade gaming market are:
· Bandai Namco Studios Inc. (Japan)
· Bay Tek Entertainment Inc. (U.S.)
· Capcom Co. Ltd. (Japan)
· CXC Simulations (U.S.)
· D-BOX Technologies Inc (Canada)
· International Games System Co. Ltd. (Taiwan)
· Nintendo (Japan)
· PrimeTime Amusements (U.S)
· Melco International Development Limited (China)
· Genting Berhad (Malaysia)
· Wynn Resorts Holdings, LLC (U.S.)
· Galaxy Entertainment Group Limited (China)
· Sega Sammy Holdings Inc. (Japan)
· Square Enix Holdings Co. Ltd. (Japan)
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MAJOR TOC OF THE REPORT
Ø Chapter One: Introduction
Ø Chapter Two: Market Segmentation
Ø Chapter Three: Market Overview
Ø Chapter Four: Executive Summary
Ø Chapter Five: Premium Insights
Ø Chapter Six: Global Arcade Gaming Market by Product & Procedure type
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