Global Serious Games Market Overview 2023-2028
IMARC Group, a leading market research company, has recently releases report titled “Serious games Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028.” The study provides a detailed analysis of the industry, including the global serious games market report, size, share, trends, and growth forecasts. The report also includes competitor and regional analysis and highlights the latest advancements in the market.
The global serious games market size reached US$ 9.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 31.8 Billion by 2028, exhibiting a growth rate (CAGR) of 21.6% during 2023-2028.
Serious games are interactive digital applications that are designed to offer enhanced entertainment. They combine elements of entertainment and gamification with educational, informative, or training objectives. They offer a captivating and interactive approach that allows participants to learn more efficiently and make improved decisions. They also provide immersive experiences to address the real-world challenges of individuals. Besides this, they aid in providing a dynamic learning environment for employees, students, and individuals seeking to enhance their skills and knowledge. As a result, they are widely employed in the education, healthcare, defense, and media and entertainment industries across the globe.
Global Serious Games Market Trends and Drivers:
At present, the rising adoption of serious games in the education industry to make complex subjects more accessible and enjoyable for students represents one of the primary factors contributing to the market growth. Apart from this, the increasing focus on maintaining a healthy work environment and providing an enhanced training experience to the employees in a company is offering a lucrative growth opportunity to industry investors and key players. Moreover, the rising demand for serious games in healthcare and medical training for providing realistic simulations for medical procedures, patient interactions, and emergency situations is bolstering the growth of the market. Furthermore, the increasing utilization of various electronic devices, such as smartphones, laptops, and tablets, among the masses across the globe is strengthening the growth of the market.
Global Serious Games Market 2023-2028 Analysis and Segmentation:
Top Key Players covered in this report are: Applied Research Associate Inc., BreakAway Games, Cisco Systems Inc., Designing Digitally Inc., Diginext SRL (CS Communication & Systèmes), Grendel Games, LIB Businessgames B.V., MPS Interactive Systems Limited (MPS Ltd.), Serious Games Interactive, Totem Learning and YES!Delft.
The report segmented the market on the basis of region, gaming platform, application and industry vertical.
Gaming Platform Insights:
- Smartphone
- Console
- PC
- Others
The report has provided a detailed breakup and analysis of the serious games market based on the gaming platform. This includes smartphone, console, PC, and others. According to the report, smartphone represented the largest segment.
Application Insights:
- Simulation and Training
- Research and Planning
- Advertising and Marketing
- Human Resources
- Others
A detailed breakup and analysis of the serious games market based on the application has also been provided in the report. This includes simulation and training, research and planning, advertising and marketing, human resources, and others. According to the report, simulation and training accounted for the largest market share.
Industry Vertical Insights:
- Education
- Healthcare
- Aerospace and Defense
- Government
- Retail
- Media and Entertainment
- Others
A detailed breakup and analysis of the serious games market based on the industry vertical has also been provided in the report. This includes education, healthcare, aerospace and defense, government, retail, media and entertainment, and others. According to the report, education accounted for the largest market share.
Regional Insights:
- North America
- United States
- Canada
- Asia-Pacific
- China
- Japan
- India
- South Korea
- Australia
- Indonesia
- Others
- Europe
- Germany
- France
- United Kingdom
- Italy
- Spain
- Russia
- Others
- Latin America
- Brazil
- Mexico
- Others
- Middle East and Africa
The report has also provided a comprehensive analysis of all the major regional markets, which North America (the United States and Canada); Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, and others); Europe (the United Kingdom, Germany, France, Italy, Spain, Russia, and others); Latin America (Brazil, Mexico, and others); and the Middle East and Africa. According to the report, Asia Pacific was the largest market for serious games. Some of the factors driving the Asia Pacific serious games market included the growing investment in the educational sector, technological advancements, rising demand for better user engagement platforms across organizations, etc.
Key highlights of the report:
- Market Performance (2017-2022)
- Market Outlook (2023- 2028)
- Porter’s Five Forces Analysis
- Market Drivers and Success Factors
- SWOT Analysis
- Value Chain
- Comprehensive Mapping of the Competitive Landscape
If you need specific information that is not currently within the scope of the report, we can provide it to you as a part of the customization.
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