The share of revenue MMOs receive from microtransactions has increased WoTLK Gold by 14 to 27, over the past five years, the study continues. (The graph below shows the way that this is linked to an increase in revenue from subscriptions.) The average digital spending has also risen across the globe over the same time period, increasing up from $36 to $44.
We've witnessed two prominent subscription-based MMO launches this year, The Elder Scrolls Online (April) and WildStar (June). Because WildStar gives players access to the game with month free of subscription however, it's not clear the size of the audience it'll be able to keep. Typically subscription-based MMOs have a tendency to lose a part of their users following the initial month when players decide not to continue their monthly subscriptions. ESO however is holding on to 772,374 subscribers in June according SuperData. Like all other times when looking at MMOs the numbers may appear unprofessional when compared to WoW's latest subscription numbers--7.6 million at the time of March 31, but it's actually quite a high number.
Blizzard President Says Studio Will Do Better to Create "More Diverse Heroes"
Responding to a player's letter complaining about a lack of diversity within Blizzard's games, such as promotional materials to promote World of Warcraft: Warlords of Draenor, Blizzard tainment President Mike cheap WoTLK Gold has responded (via WoW Insider) by promising that Blizzard will work better in the future and make "more varied heroes."